A. GameNet is a message network connecting numerous BBSes and the users on
those BBSes together through QWK and Fido networking technologies. GameNet
is not limited to one specific BBS package and welcomes any QWK or Fido
network compatible BBS to join as long as their software of choice does not
interfere with the operation of the network in any way.
Q. What is the focus of GameNet?
A. GameNet is a BBS network that is all about Games. We are also intereted in
connecting BBS sysops and users without a lot of politics and red tape.
GameNet requires no "application processing time" or "node numbers" to
be assigned (accept for FTN nodes). While the capabilities of GameNet rival
those of more technically complex networks, it has none of the setup
complexities as reflected by the fact that many of the systems on GameNet
are managed by first-time sysops. GameNet allows (or rather encourages) the
use of color codes in messages (preferably using the Synchronet Ctrl-A
standard, but Wildcat, PCBoard, Celerity, Renegade, and WWIV color codes are
also supported in Synchronet BBS software and may also be used). GameNet
allows the use of aliases, ANSI encoded messages (when necessary for
animation) and use of high-ASCII characters. There are no strict "hubbing"
rules; pretty much anyone that's willing to feed anyone else is encouraged
to do so. GameNet is moderated only by the founders of the network so there
aren't different rules for different message areas that users need to
remember. GameNet has very few rules, and the few that do exist are often
* Rules *
GameNet has mostly been a self-moderated network. This means that the sysops
of GameNet have decided when a specific message, user, or thread is deemed inappropriate. However, today, most of the users of GameNet are also the
sysops of GameNet. And when there are too many "kings", you can have chaos.
The ultimate "king/queen" of GameNet is me, Marisa. I don't claim this title because I want to, but rather because I have to: someone has to be "queen" or NC (Network Coordinator), or whatever-you-want-to-call-it.
If a sysop has a complaint or suggestion about GameNet, they usually e-mail
GameNet has only a few common sense rules (adopted from DOVE-Net).
The following actions are not allowed:
1. Excessive personal attacks
2. Excessive use of profanity
3. Excessive off-topic messages
4. Excessive advertisements
5. Excessive use of capital letters
6. Excessive use of non-English text
7. Encoded, encrypted, or otherwise indecipherable messages
8. Fraudulent messages
9. Impersonating someone you are not
How do you know if an action constitutes "excessive" behavior or not? Compare your actions to those of other long-time GameNet sysops and users. If your messages seem "out of place" it's probably because they are.
A violation of these rules may result in a warning, a reprimand, or in the worst cases, temporary or permanent expulsion from GameNet. Or there may be
no consequences at all. There may be no warning at all. I give no guarantee
of consistent, fair, or impartial enforcement of these rules. But generally speaking, if you use common sense and don't abuse the network or the sysops
or users in the network, you'll do just fine. I certainly gain no pleasure
from enforcing rules and would rather everyone "just get along" and the net continue to self-rule as it has since King Drafus and I created it so many years ago.
GameNet is not a democracy. You are not guaranteed "free speech" or
"equal opportunity". GameNet access is a privilege, not a right.